Mar 22, 2007, 10:17 PM // 22:17
|
#1
|
Academy Page
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
|
Concept Class:Conjurer
Conjurer:Imagine where all the wild elementals come from.Now,think of a mage who creates them.Now imagine YOURSELF creating them.
Armor: AL 1-40,Energy 35,Energy Regeneration 5.
Insignias:
Plasm/Cloud/Magma/Stone/Frost Melder(Energy/Air/Fire/Earth/Ice Conjurations have +5-15(15 on chest,+10 on legs,and+5 on all others)Health.
Creator(Conjurations cost 1-5 less to cast(5 on chest,3 on legs,and 1 on all others).
Attributes:
(Primary)Elemental Shaping:At levels 4,8,12and 16 of this you can control an extra 1,3,5,7 Conjurations as long as you have a leader.
Fire Shaping:No inherant effect. Increases your power at Shaping Fire, Magma, and Lava
Frost Shaping:No inherant effect. Increases your power at Shaping Frost.
Earth Shaping:No inherant effect. Increases your power at Shaping Earth, Wood, and Metal
Cloud Shaping:No inherant effect. Increases your power at Shaping Clouds and Air
Energy Shaping:No inherant effect. Increases your power at Shaping Energy and Lyss's chaotic forces.
Sample Skills(With Icons):Coming Soon!
|
|
|
Mar 22, 2007, 11:38 PM // 23:38
|
#2
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
Minions and Spirits do not satisfy you?
Just minions satisfy me.
Heh, neet idea, like a combonation of a MM and Ele?
Minions of Fire?
Fire of Minions?
Firey Minions?
...I'm done.
OR! are you making Fire, magma, laval, frost, earth, wood, metal, clouds, air, energy, and chaotic forces bend to your will?
Like, giving Rocks the physical properites of water?
I like the latter.
|
|
|
Mar 23, 2007, 12:35 AM // 00:35
|
#3
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
Wow.. I was about to finish up my Conjuror too....
well.. my is a bit differnt.. so I think I will still post it up later...
Now... in reviewing yours... I think you might run into a bit trouble with just Shaping.... but will have to see some example skills to see.
|
|
|
Mar 23, 2007, 12:49 AM // 00:49
|
#4
|
Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
|
Why not change the names to
Pyroconjure
Hydroconjure
Geoconjure
Aeroconjure
and Psyconjure
|
|
|
Mar 23, 2007, 02:12 PM // 14:12
|
#5
|
Academy Page
Join Date: Jan 2007
Guild: Hall Of Heroes Is Our [Home]
Profession: N/Me
|
Way too many attributes in my opinion. You wouldnt be able to make this good with the small amount of skills and the high amount of attributes...
|
|
|
Mar 26, 2007, 08:23 PM // 20:23
|
#6
|
Academy Page
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
|
It's more of a derv+ele+necro have like human forms of the 6(7 counting abbadon)gods and conjure buffs like Magma Armor that sets your conjuration on fire but gives them the titan affect.Here's the breakdown of the conjure lines.
Fire:fire is like one disadvantage for you in return for even worse for your enemies.Magma Amor for instance.
Earth:makes them more physically durable but makes them slower/less resistance to elements/ect.
Water:reverse of earth like makes them immune to elemental but they become Very fragile to physical damage
Air:less spike and more healing as conjurer.like Healling Wind would heal all nearby creatures for like 30 every 10-30 seconds or so.
Energy:Ah, energy. Chance is what comes to mind.Stuff like Hexed Forlorn:it attaches to you when cast when you attack,for every attack before it, there is a cumulative 5% chance of missing and when that hits 100% it expodes dealing 50-650 armor ignoring damage to whatever its attached to.it transfers to a creature when someone is hit by the person thats attached with it.
but i may think on puberts idea
Last edited by Drake Eleric; Mar 27, 2007 at 02:57 AM // 02:57..
|
|
|
Mar 29, 2007, 01:00 AM // 01:00
|
#7
|
Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
|
I like the suggested skills above, Drake.
The Elemental Armor that give you different effect is a do-able idea.
However, I don't think they are enough to fill a whole class.. but could certainly work as a Elementalist's expansion skills (or absorbe into my conjuror )
|
|
|
Apr 02, 2007, 08:15 PM // 20:15
|
#8
|
Academy Page
Join Date: Mar 2007
Location: Online
Guild: Shadow Pact Vanguard (Pact)
Profession: E/
|
and heres the big catch you need to CRAFT your conjurations(you would need to get more crafting materal for added effects)but it would take high skill to keep effects active and crafting material
and you'd have skills like Activate Elemental and Activate carving to turn them on
|
|
|
Apr 03, 2007, 12:08 AM // 00:08
|
#9
|
Ascalonian Squire
Join Date: Mar 2007
Location: i live in there
Profession: E/A
|
over all it looks pretty crappy
no would want to play as this shit
|
|
|
Apr 03, 2007, 12:43 AM // 00:43
|
#10
|
Ascalonian Squire
Join Date: Mar 2007
Location: i live in there
Profession: E/A
|
JUST KIDDING i love the idea
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:17 AM // 06:17.
|